Simulating Heterogeneous Crowds with Interactive Behaviors

Simulating Heterogeneous Crowds with Interactive Behaviors

CRC Press

Part 1 Introduction. Part 2 Navigation: Overview; Constraint-Aware Navigation; 3D model representation for navigation meshes. Part 3 Functional Purposeful Populace ( Heterogeneous Behavior): Functional crowds and psychological models; Learning heterogeneous behaviors from real world; Designing and authoring functional purposeful human characters in virtual environments; Authoring crowds with crowd patches; \u25CB Interactive Editing of Crowd Animations. Part 4 Realism: Improving local movement and foot placement for real time crowds; Perceptual Evaluation of crowds; Statistical techniques to enhance and evaluate the realism of the crowd behavior; Pedestrian, Crowd and Evacuation Dynamics. Part 5 Analysis and Evaluation: Quantitative methods to evaluate crowd simulation; Qualitative evaluation of crowds through presence experiments; Data-driven crowd evaluation; Statistical techniques for crowd evaluation. Part 6 Applications: Entertainment; Safety; Golaem Crowd Part 7 Research for th.

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